Blog
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Megabyte Crunch
Posted by Tim on May 11th, 2013
After 1.5 years of development we are finally reaching the final stage of the game, we will announce an official launch date soon!
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Lethal League
Posted by Tim on April 19th, 2013
We made a free competitive game called Lethal League!
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Megabyte Punch Update 11
Posted by Tim on April 12th, 2013
In-game configurable input, 9 new hidden colors, the Cybra (mini-boss) and quite a bit more! Update 11 has arrived.
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Technical Punching
Posted by Dion on February 1st, 2013
This is a technical article. If you are looking to make your own little brawler or just interested in how exactly the combat in Megabyte Punch works, this is for you.
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MegaBETA Punch
Posted by Tim on January 24th, 2013
The Beta update! This update features new abilities, music and a ton of smaller changes.
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Megabinary Punch
Posted by Tim on December 27th, 2012
Enter the binary fortress, buy new parts with your bits and enjoy a new dynamic music system! Update 8 is live!
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Update 7
Posted by Tim on December 10th, 2012
Prove yourself in the tournament, win rare parts and enjoy new fight levels! Update 7 is live.
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Megabyte Hubdate
Posted by Tim on November 19th, 2012
Update 6.5 is now live!Â
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Trailer Beat Attack
Posted by Tim on November 9th, 2012
Enjoy the trailer of Beat Attack. Our upcoming mobile (Android, iOS)game!
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MegaFrost Update
Posted by Tim on October 24th, 2012
Frostbytes, Slippery ice, Snipers and Missiles. Update 6 is here!
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Megabyte Punch Trigga Update
Posted by Tim on October 5th, 2012
It took a while, hell it took ages! But here it is, Update 5!
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Introdu-zing: Beat Attack
Posted by Dion on September 10th, 2012
We made an Android/iOS game. Read on!
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MegaLight Greenbyte
Posted by Dion on September 4th, 2012
An update about updates and a scream for your vote to get your favorite smash-like, Megabyte Punch, on Steam!
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Megabyte Punch Update 4
Posted by Dion on August 28th, 2012
In this new update, we added a new collection interface and vastly improved the inventory interface. We also named and described every part and with that, every ability too.
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Megabyte Punch Update 3 - Subprogram Deadlands
Posted by Dion on August 26th, 2012
So what is new in this update? (SPOILER: A LOT OF DEATH).
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Regular Show All Nighter
Posted by Tim on June 25th, 2012
\'Mordecai and Rigby have accidentally released Pops\' collection of antique fireflies from his olde thyme bug jar\'. Based on the Cartoon Networks\' Regular Show we created All Nighter.
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Update 2 and Alpha funding on Desura
Posted by Tim on May 15th, 2012
Placing mines and gather bits! The second update is live! On top of that Megabyte Punch is accepted in the Alpha funding project on Desura!
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Megabyte Punch Update 1
Posted by Tim on April 25th, 2012
Explosive blocks, updated visuals and new levels! Update 1 is now available for the people who pre-ordered the game! We also updated the free demo version of the game.
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Lightwatch available for sponsoring
Posted by Tim on February 8th, 2012
We are happy to announce that Lightwatch is (finally) done and ready to be sponsored and hit the online portals soon! You must be thinking, that doesn't look like a Reptile production! You are completely right.
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Señor Destino - Global Game Jam
Posted by Tim on January 30th, 2012
This weekend we joined the Global Game Jam in Amsterdam. The goal of this event is to create a playable game within 48 hours! Our team consisted of five game developers. On top of our usual three-men Reptile team, Bart Delissen joined our team for all the audio and Ramana Kleyn joined us for concept art and animation.
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Squeak Squad
Posted by Tim on January 17th, 2012
Remember Stuiter Uil? Well, we made it better in one and a half week to enter -Flash in a Flash- contest by Unity3D. We took the basics of the previous Stuiter Uil and built it up from scratch to be ready for the new Flash compiler in Unity3D 3.5.