Why would we go to Casual Connect 2014? We don’t make mobile or casual games, we don’t necessarily like F2P stuff. It felt we had no reason to go there at all even though it was only a few miles away from our office! Fortunately we were invited to show the current version of Lethal League at the Indieprize showcase hosted at Casual Connect 2014.
The location (Beurs van Berlage) was impressive and the main hall was reserved for all the indie developers (110!) who were invited. We had a great time meeting great developers, making new friends, party hard and of course showing the latest version of Lethal League which is currently in closed beta on Steam.
The response we received on the game was really impressive, we heard quite some oOoOOooOH, aAAAaaAH and other unidentifiable screams. It’s currently our most valuable measurement tool for defining the good things in the game. Also the word of mouth during the event was pretty effective. A lot of people kept returning to our booth to show this “insane” game to their friends and colleagues. All the positive attention the game got was pretty exciting and we would certainly be up for more!
Several other developers said this before but it doesn’t really matter what kind of event it is. If it’s an opportunity to showcase your game, go for it! We will continue showing Lethal League at several events this year so stay tuned to find out where we will be next!
Here’s a full-shot of the original Lethal League main character Raptor, to be used for character selection and promo stuff. He has had some subtle design changes to make him a bit less bland compared to the rest of the cast. We also redid his in-game animations to match his new design.
Raptor, like all the characters, now has a history and motivation to participate in the illegal extreme sport that is Lethal League. The singleplayer mode won’t be following a story, but we’re looking for ways to show the depth in a different way. So please look forward to that!
Follow the development of Lethal League here.
Last Friday we were invited to a local event in Dion’s beautiful home town Laren. Great location, Live DJ on the wheels of steel and B-boys jamming on the dance floor in front of the game.
2013 was a very exciting year for us. Dion and I successfully released our debut title Megabyte Punch which received a lot of great reviews and responses from the players…
We also left our tiny attic behind and we moved into a very decent new office in the heart of Hilversum. We were even ranked in the top 100 of “Europe’s most exciting game start-ups” by the Develop100.
Earlier this year our flash prototype version of Lethal League hyped up a lot of people and at the Ultimate Fighting Game Tournament. Last November we started the REAL Lethal League development at full force. You can follow the development here
2014 will be the year of Lethal League!
Lethal League will feature multiple characters, voice acting, unique abilities, different levels, native controller support, high performance online GGPO multiplayer (up to 4 players), a banging soundtrack featuring various artists (including Doctor Lazer) and full Steam integration. Yes, Lethal League will come to Steam in 2014!
Thanks for all the support in 2013!
Happy end of year holidays!
Tim & Dion